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Brewing on a very small 1.2 hL (1 BBL) brewery, they will have their The Big Lift American IPA available for purchase at the Market, selling by the growler in 0.75 L and 1.89 L formats, and will also be able to fill customers’ clean growlers on demand. Brightwood was started by two enthusiastic homebrewers, Matt McGrail and Ian Lawson, looking to share their craft with the public. There is a new nano brewery launching their beer this weekend in Dartmouth, NS! Brightwood Brewery is located in Downtown Dartmouth, and will begin selling their beer at this Saturday’s Alderney Landing Farmers’ Market.The developers have been rapidly updating as they receive feedback, and I didn’t encounter any problems myself, but it does appear there are multiple technical issues that need to addressed before 100 Rogues can truly ascend to the height of awesome.Happy Friday! After a sweltering last few days, it’s time to get out of the sun and cool off with some Atlantic Canadian beer news, including that from two brand new breweries… One final caveat, there have been several reports of the game crashing. If you’re looking for a very solid roguelike or just want to inject a little sword and sorcery into your life, 100 Rogues is definitely one of the most fun, engaging, and replayable turn-based games out there. It’s definitely going to skew a little more in favor of hardcore gamers, but the gorgeous graphics and brilliant gameplay make this exceptionally appealing all around. The need for fresh food actually becomes a seriously important secondary concern, because nobody wants to starve to death instead of going out in an epic battle.Īll in all, 100 Rogues is a really balanced, but challenging game. Speaking of candy, while there are monsters aplenty to thwart your quest, you also have to keep an eye on a hunger gauge that slowly ticks away as you progress. The whole game is actually stunningly attractive and the retro music and distinctive monster designs smother 100 Rogues with sweet, sweet eye and ear candy. It’s worth mentioning that skills also look fantastic, with one of my favorites resulting in a Monty Python-esque Hand of God coming down from the sky. There is no clumsy D-pad hogging the screen, and most everything just requires a simple tap or two, and an easy to access inventory and stable of awesome skills rounds out combat. They both have their own strengths and weaknesses, and choosing the best one really depends on what your playing style is like.Īction is turn-based, so nothing moves unless you do, and the touch controls are really beautifully implemented. You start off with the option of playing as a Human Crusader or a Fairy Wizard. Murdering the Lord of Darkness aside, the main emphasis is on leveling, developing your skills, and equipping the best gear. Unlike RPGs, like Zenonia, there’s precious little story or character to be had here, although the opening cutscenes are surprisingly informative, and you’re given a clear goal: kill Satan. Death is almost certain, but dungeons and monsters are randomly generated, so the game is different every time. A fantasy-themed dungeon crawler, like Sword of Fargoal or Nethack, 100 Rogues plunks you down into dungeons filled to the brim with monsters to vanquish and treasure to loot. Okay, maybe not “cool” cool, but at least not as embarrassing as ASCII dungeons. Without a doubt, 100 Rogues has done a huge service to roguelikes by being both fun, attractive, and surprisingly cool. After examining the elaborate details and obsessive desire for authenticity, you realize that underneath that tasty exterior lies a true geek. At first, you’re just taken in by how attractive they are, the inherent sexiness enhanced by the awkward nerd herd clustered around them. Playing 100 Rogues is a lot like running into a smokin’ hot cosplayer at a con.